Projects
Here are the projects that best reflect how I think and what I like building: technically solid, focused on real use cases, and designed to be understandable and maintainable. Each project has a detailed write-up.
SenseMap
Ambient sensing reimagined into live visuals, procedural audio, and AI reflections.
SenseDev
An AI-assisted developer workspace that understands real Android codebases.
Egg Timer
A clean, modern Android utility app designed with Jetpack Compose.
Systems & Tools
Engine-level work and developer tooling, including game engine extensions and shader authoring tools. This work reflects how I think about real-time systems: correctness first, visibility second, extensibility always.
Physics & Collision System
Extending PrimeEngine with engine-level simulation and runtime collision behavior.
AABB Visualization
Computing and visualizing axis-aligned bounding boxes for engine-level spatial reasoning.
Shader GUI (Initial)
A standalone GUI for editing shader parameters and saving shader files.
Node Shader Editor (Ph 2)
A node-based UI for shader parameter editing with file integration.
Node Shader Editor (Final)
A node-based shader authoring tool with observability and action logging.