AABB Visualization & Spatial Debugging
Computing and visualizing axis-aligned bounding boxes for engine-level spatial reasoning.
What it is
A PrimeEngine extension that computes and visualizes Axis-Aligned Bounding Boxes (AABBs) to support spatial debugging and engine-level reasoning about object bounds.
Why I built it
Bounding volumes are foundational for collision systems and rendering optimizations. I wanted a practical implementation that makes spatial math visible and verifiable in-engine.
What I built
- Implemented AABB computation for objects in the scene.
- Added a visualization layer so bounds can be inspected during runtime.
- Used the visualization as a debugging tool for correctness and future system extensions.
Demo
Tech Summary
Technologies: C++, PrimeEngine, spatial math, debug visualization.